Sonic Roms Guide

Miscellaneous

This is the lair of undumped or unemulated platforms...or systems that are just too small to warrant an entire section, since we do in fact discriminate here.

SG-1000

I know this Flicky madness must come to an end, but it was also ported to the Sega Game 1000, Sega's first console, apparently based heavily on MSX. The connection is too cute to ignore.

Rom Variations

Flicky (International)
Zut, this is an ugly little booger.

System 32

The very words Sonic the Arcade Game are...like, exciting and stuff. This is Sonic's first real arcade venture, a very rare sight to behold, indeed. The mighty Mighty the Armadillo premieres here, and alongside the enigmatic entity known as "Ray the Squirrel", the trio of brave forest fluffies decide that Eggman's Island (cleverly dubbed "Eggman Island") must suffer the wrath of their mad bouncing skills. Smash, my pretties...smash like you'll never smash again!

Rom Sets

Sonic the Arcade Game (North America/Europe)
Yes, it came to English speaking lands, and no, I'm not sure why it didn't receive stronger marketing and distribution. Aside from that, this rom set is special because, unlike the version that's not in English, this one is in English. This revelation came to me in a dream concerning the Hidden Palace zone and a green hedgehog named Ashura. I have long since ceased to be mortal.

SegaSonic the Arcade (Japan)
You say Robotnik, I say Eggman...you see, you represent the North American or European version of SegaSonic Arcade, and I, the Japanese original. The sentence above outlines the internal struggle between the two opposing regions via a simple metaphor making light of the most obvious difference shared by the two factions, while still standing as a bold statement concerning communism, midget klansmen, and the crumbling society of today.

Pico

We are entertained and amused by the hedgehog we know as Sonic, but honestly, why can't we learn anything from him? Sonic the Hedgehog's Gameworld fills that gap wonderfully by educating us with the power of fun! Hee hee! With over ten minigames to occupy our time, we'll be happily learning in no time! We will overthrow Humanity and contruct over its ruins a civilization composed entirely of...I mean, I am glad that I can extract morals and knowledge from my television device and still have a great time with Sonic the Hedgehog, even if it is the creation of a petty human mind! Whee!

Rom Variations

Sonic the Hedgehog's Gameworld (North America/Europe)
Games and learning...now we can have a blast while having a class! If learning is really this fun, I want to learn some more! My favorite teacher is Sonic! Learning is always an adventure with Sonic the Hedgehog! Must kill humans!

Tails. Music Maker. If we combine those two sentences, we get Tails and the Music Maker. The name, at least. People had to program the game. And it would actually be "Tails, and the Music Maker." Those aren't even proper sentences to begin with. I'm so stupid...this is the result of a childhood completely devoid of a Pico. Don't let this happen to your children! You love your children, don't you? Don't you?! Buy them a Pico! I only wish I was as fortunate. No one loves me! No one at all! Do you love me? Hey, where are you going? Don't leave me here!

Rom Variations

Tails and the Music Maker (North America/Europe)
It's a game about music starring our very own Miles "Tails" Prower! Set your minds to fun, kids! No one really knows how it plays or anything, but it certainly does sound cool. Don't lie. The Pico does not appear to have been released in Japan, but there are rumblings that Sonic's Gameworld was actually developed by Sega of Japan, proving that statement false. Grrr...

Saturn

When I spotted a Sonic 3D Blast case with a distinct Saturn stripe running to the left of an abstract collection of simple blue shapes, I recalled briefly a similar title for the immortal Genesis...a title where the great Sir Hedgehog gracefully bowed away from the system that raised him and left with a world of open possibilities, a world where he is no longer bound by the restraints of the aged MegaDrive, a world...a world with Sonic Xtreme. Could this be it, I ask myself, floating to the register and preparing my Sonic dollars for a purchase, oblivious to the fact that the answer I seek is inscribed on the box in my very hands? When I return home, I carefully place the disc in my Saturn, dismissing such rubbish as NiGHTS as I eagerly await the medley of Sonic gaming nirvana that spins within the plastic hull of that dark machine of righteousness before me...and the phone rings, ripping through my dreamlandscape as I hesitate to leave the realm of fantasy I had created. When I return minutes later, I discover in horror that elves had entered my lair of art and gaming, taken from me my prize, and ran into the night with the glittering reward of their mischief. Was it a dream? Were these elves of the anime or Christmas persuasion? Did they sing and dance in circles before they made into the darkness with my treasure? The answer is lost to me. This is exactly why they wouldn't let me into Ninja School.

Rom Variations

Sonic 3D Blast (International)
Let the shame of the one Genesis to Saturn port known to man and monkey fill the bad parts of your inner being. Know that the game is known as Sonic 3D Flickies' Island in any odd territories that aren't American (that would be Europe and Japan to you Europeans and Japanese). It was already a few years old before Japanese soil was unexpectedly bombarded with crates full of it, but Sega of Japan decided to release it as the last inhouse Saturn effort regardless. Well, it wasn't really their effort (fault) to begin with, but you understand. The last third party release in the land of the Rising Pun (sorry) was Final Fight Revenge, which Capcom was generous enough to keep unbound by territorial lockouts (so you can play it completely translated in your American and European machines if you import one). Returning to 3D Blast, it is the simply Genesis version plus snazzier visuals, a new special stage, a new soundtrack by Richard Jacques, and a special hentai level where...oh no, my ninja buddy Matasatchuwataukiryuken has informed me that the evil Mr. Bigg is back in Tokyoville! Farewell and keep hope alive, Sonic! My destiny awaits!

The last solid, orthodox attempt at a traditional Sonic game we had seen was in 1994. Things were starting to look a little brighter for the Saturn, with its next wave of software, but the Sega pride had washed away and Sony had only grown larger. Sonic X-Treme? It would never happen, and it may have been better that way. But how to revisit the nostalgia and remember why we purchase hedgehogs to paint blue in an awkward and illegal ritual every year? Sonic Jam. One disc...Sonic World, a 3D environment to follow a wandering hedgehog through, visiting the museums and halls of Sonic history, music, trivia, and just plain Sonic facts and goodies. The other disc...the four greatest Sonic games of all time, spanning the original Genesis series of Sonic the Hedgehog to Sonic & Knuckles. Though perhaps a sad reminder that a true 3D Sonic platformer wouldn't hit the Saturn mark, it also serves as the box of memories we would need alongside such a painful message. I'm sorry...it's...just...so...beautiful...

Rom Variations

Sonic Jam (Inter...natio...nal...?)
While waiting for their worthless mortal coil to expire, the puny humans at the foolish institution known as Sonic Team have assembled a petty compilation of a primitive form of mechanical entertainment. Having nothing of greater value to commit their laughable efforts towards, these creatures have included the insulting "games" known as Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles with full lock on capabilities on this easily destroyable, shiny disc created to amuse the species. Added from the pathetic original data are poorly executed new difficulty levels, time attack modes, and a screen allowing the unsophisticated organisms to see the circuit board container of the game they are to select. The cartridge displayed depends on either the version of the disc you have or the nationality of your Saturn, but our greatest minds have not yet been able to secure a device as shamefully simplistic as the one this game was intended for so we are unsure as to which, although this is clearly something that we should consider a victory in light of the utter lack of difficulty we faced with setting their world to flame. The version of Sonic the Hedgehog included is from the area of land they would have known as Japan, which was doomed from its conception because of the inherent inferiority embodied within the bacterium we have driven to extinction this day.

Sonic World (er, could be International, I guess)
How many versions are there? I don't know, I also haven't had a chance to test this. I do know that the copies sold in the US and UK have Japanese commercials because both Sega of America and Sega of Europe were out to save a buck. Aw, screw fan loyalty. I tell ya, the Katana will do just fine without it...

Sonic R goes somewhere here...

Model 2

Looks like Sonic found a genre Mario hadn't crossed into just yet. Sonic Championship is a tournament fighter that finally gives us a chance to beat up all our favorite characters, ranging from Tails and Amy to Espio and Nack. They could all use a good deathmatch after all that mascot critter stuff they do all the time.

Rom Sets

Sonic Championship (North America/Europe)
The name was changed,
But there is no reason why.
Perhaps the wind knows.

Sonic the Fighters (Japan)
The difference between this version and the one above is simply the language. Here we have Japanese, with the import title and Eggman rather than Robotnik. The game probably uses yen instead of cents in the configuration, too. Cool, huh?

Game.com

If Tiger ever decided to port Sonic Jam to their monochrome Game.com, it would probably look a bit like this. A lot like this, actually. If you think about it, it's shocking how well this game would work on the Game.com. Basically nothing is known about it. Rock on.

Rom Variations

Sonic Jam (International)
Sonic: I'd have to say that this is some of my best work right here.
Typhoon: Really? What sets this apart from the rest?
Sonic: Well, graphically, it's mind blowing. The level design is intentionally simple, yet elegant...you just got to appreciate that. The plot is well thought out as well, with plenty of twists and turns throughout each character's game. That Perfect Chaos versus Super Sonic idea? All me, baby.
Typhoon: Uh, isn't that Sonic Adventure?
Sonic: Um, what game are we talking about?
Typhoon: Sonic Jam...for the, er, Tiger Game.com.
Sonic: You don't mean --
Typhoon: *nods*
Sonic: No comment...just no comment.

This one is unconfirmed, but I may as well include it regardless. Sonic R for the Tiger Game.com. There's essentially no reason to believe it actually does exist. Kick ass.

Rom Variations

Sonic R (International)
Sonic: If they screwed me on the Game.com again, I swear my next game is coming out for the PlayStation 2. So this is the regular Saturn version, right?
Typhoon: Umm...yes...
Sonic: Good. I had a lot of fun in this one, which wasn't really the true Sonic platformer everyone was hoping for, but still a sign of our undying dedication towards all our loyal fans.
Typhoon: There you have it people.

Neo Geo Pocket

If you rip off a little from every 16-bit Sonic platformer, you might come up with Sonic Pocket Adventure. Nostalgic? Sure. Cheap? Yeah, probably that, too. I'm just not feeling effort here. In any case, this is Sonic's first foray onto a non-Sega machine since that Game.com incident above, and it's a solid title at heart and a great addition to the Neo Geo Pocket.

Rom Variations

Sonic Pocket Adventure (International)
There's no language block out on the Neo Geo Pocket hardware, but there is still a language switch...thus, but one rom distributes speedy hedgehog goodness to all the children of the world. You wouldn't want these innocent, loving children to starve and die a painful, horrible death because you're sitting there in your pretty little house, eating potato chips in front of your three thousand dollar home entertainment complex, scratching yourself in places I would just as soon not explore, while these poor, neglected children suffer because you just don't care about anyone but yourself, would you? Hey, I sort of feel like donating money myself. If only I knew what organization I represented.

Dreamcast

There's Sonic Adventure...

Rom Variations

Sonic Adventure International (International) (1999)
Stuff and nonsense...

Sonic Adventure (Japan) (1998)
Junk and sense...

Related Roms

Sonic Adventure (Trial Version) (199?)
Packaged with launch U.S. Dreamcasts on Dreamcast Generator disc.

Sonic Adventure (Limited Edition) (199?)
Rental version prior to Dreamcast launch.

If Sony can create a neat smash hit all the chicks will dig based on [blatantly unoriginal rip off of] Nintendo's innovative jewel Mario Party with the wonderful character [of all characters] Crash Bandicoot, Sega of America [those bastards outside of Japan] can surely expand [desecrate] the eternally valuable [newly renovated and only now respectable once more] Sonic franchise with Sonic Shuffle [with pretty much whatever the hell they can fit Sonic's character models into]! And it rules [blows]! A lot [a freakin' lot]! In that special good [bad] way! You have not lived [known fear] until you have played this game!

Rom Variations

Sonic Shuffle (International) (2000)
Everyone do the Sonic Shuffle! Yeah! Whoo!

And Sonic the Hedgehog...

Related Roms

Dreamcast Smash Pack (North America) (2001)
Includes Altered Beast, Columns, Golden Axe, Phantasy Star 2, Revenge of Shinobi, Sega Swirl, the godly Shining Force, the equally godly Sonic the Hedgehog, Streets of Rage, Vectorman, a PC port of Virtua Cop 2, and...uh, says here...Wrestle War. Hrm...

And Sonic Adventure 2...

Rom Variations

Sonic Adventure 2 (International)
Description...from hell!

Related Roms

Sonic Adventure 2 (Trial Version) (2001)
Packaged with Phantasy Star Online.

Visual Memory System

Sonic Adventure is the first hedgehog related game to hit the Dreamcast, and it makes good use of the Visual Memory System, through the various downloads available that modify the game in some way, to that damned Chao Adventure game that is required to get five emblems. This archive only omits the user files, like the main system and Chao files. These files also tend to be more useful if you're in the Dreamcast browser, since these links point to meta files (simply rename the extension to "vms" and you can grab them for your computer).

Related Files

Chao Adventure [128 Blocks] (SONICADV__VM)
Chao VMU minigame

Sonic Voice File [2 Blocks] (SONICADV_V11)
Changes menu voice to Sonic

Tails Voice File [2 Blocks] (SONICADV_V12)
Changes menu voice to Tails

Knuckles Voice File [2 Blocks] (SONICADV_V13)
Changes menu voice to Knuckles

Amy Voice File [2 Blocks] (SONICADV_V14)
Changes menu voice to Amy

Gamma Voice File [2 Blocks] (SONICADV_V15)
Changes menu voice to Gamma

Big Voice File [2 Blocks] (SONICADV_V16)
Changes menu voice to Big

Robotnik Voice File [2 Blocks] (SONICADV_V17)
Changes menu voice to Robotnik

Tikal Voice File [2 Blocks] (SONICADV_V18)
Changes menu voice to an alternate Tikal

All Voice File [2 Blocks] (SONICADV_V19)
Chooses random menu voice at start

North American Launch Party [40 Blocks] (SONICADV_501)
Creates launch party at Station Square

European Launch Party [40 Blocks] (SONICADV_502)
Creates launch party at Station Square

Japanese Launch Party [40 Blocks] (SONICADV_503)
Creates launch party at Station Square

Java 2 Micro Edition

Sega partnered with a certain cell phone company that you'll just have to guess to develop games for Motorola cell phones (oh well, you would have guessed it eventually). These games are based on the Java 2 Micro Edition, a Java runtime environment optimized for portable consumer devices that Motorola codeveloped with Sun. Besides the five Sonic games below, Sega has also released the games Blackjack, Borkov, Columns, and Golf. Obviously, these are little more than parlor games tooled for the small display, but I guess it's better than spending another minute without using your cell phone. Motorola also seems to have ringed up Activision games and Oxford Softworks for additional support.

Rom Variations
Sonic's Bomb Squad Sonic Demo Sonic Head On
Sonic's Bomb Squad - Sonic learns the dubious trade of terrorism and carries out the will of God in seven challenging levels of action and excitement. Actually, you go around grabbing bombs before they explode on you, which is sort of neat, I guess. Sonic Demo - Since the games are all written in Java, Sonic is holding a coffee cup. Since the games are all made by Sega, he is above a Sega logo. Since this isn't a game at all, there isn't a whole lot else left to be experienced here. Except the locusts. God save us. Sonic Head On - This is a Pac Man clone of some sort. To conform with my perceptive nature, all the other pictures feature a Motorola cell phone in their lower right corners, but the image of Sonic Demo does not. Think about it and send me your daughters.
Sonic Logic Sonic J
Sonic Logic - This screen shot doesn't really do the game justice, seeing as how we still have no lead as to how the accursed thing plays. I did, however, learn that playing Bad Taste Aquarium backwards will get you higher than hell. Leonard Nimoy says, "That is logical." Sonic J - It may look like Mario Brothers for the Game and Watch series, but it has Sonic and rings, so someone is bound to conclude something from the lone screen shot we have of it. And if someone doesn't, let's all just hope the girls from Dead or Alive are present to comfort us. Even if someone does.