Halo Block
  1. Halo
  2. Reveille
  3. Reunion Tours
Halo 2 Block
  1. Halo 2
  2. Home Field Advantage
  3. Uprising
Expanded Halo Universe
  1. Reflections
  2. The War At Home
Search

View Topic

Expanded Halo Universe

FPCA Contest #1

v1.0 - 11/22/05 - (Dáin) Posted the first 14 cards, a nice spread between four races.
v1.1 - 3/3/06 - (Dáin): Cleanup. I am marking new cards with a ‡ and updated cards with a †.


Covenant
4 Cards

<4>•Bracktanus, Favored Brute [Covenant]
Minion • Brute
Strength: 8
Vitality: 3
Site: 5
Damage +1. Fierce.
While skirmishing a [Covenant] companion, Bracktanus is strength +1 (+2 if that companion is an Elite).
“‘He killed a Sangheili in cold blood within spitting distance of a holy place and the matter was simply forgotten by the Prophets.’”

<2>•Mehmep, Perceptive Unggoy [Covenant]
Minion • Grunt
Strength: 5
Vitality: 2
Site: 3
Lurker.
When you play Mehmep, each other player may draw a card and you may draw a card for each other Grunt you can spot (limit 3).
Mehmep is strength +1 for each other [Covenant] race you can spot (limit +3).
“‘I smell trouble and I smell it coming soon. Between an angry Jiralhanae and a slighted Sangheili warrior is no place for an Unggoy to stand.’”

<4>•Prophet of Supposition, Questioning Councilor [Covenant]
Minion • Prophet
Strength: 3
Vitality: 3
Site: 4
Star: Silver
Lurker. Muster.
Each [Flood] character is strength -1.
At the start of the skirmish phase, you may exert Prophet of Supposition to make each Man skirmishing a [Covenant] character strength -1 until the regroup phase.
“‘The discovery of Halo was the greatest bequest to our faith in a thousand years, but it came at a price. The atrocity committed by the Humans was devastating, but the discovery of the Flood within Halo, was perhaps as troubling.’”

<3>•Supreme Commander, Of the Fleet of Particular Justice [Covenant]
Minion • Elite
Strength: 8
Vitality: 4
Star: Gold
Commander: Ascendant Justice. Discard this minion if you can spot The Arbiter.
When you play Supreme Commander, you may play a [Covenant] Capital Ship from your draw deck; the twilight cost of that ship is -2.
Each [Covenant] ship is weapons +1 (+2 while you can spot more [Covenant] Capital Ships than opponent’s Capital Ships).
“‘It fled, as we set fire to their planet. But I followed with all the ships in my command.’”


Flood
1 Card

(6)•Gravemind, Persuader [Flood]
Ally • Mind
Strength: 6
Vitality: 6
Signet: None
Gravemind may not take wounds during the sniping phase and may not be assigned to a skirmish.
Gravemind’s twilight cost is -1 for each threat you can spot (limit -3).
At the end of each turn, exert or discard Gravemind.
Maneuver: Discard Gravemind to remove X threats, where X is Gravemind’s vitality.
“‘Fate had us meet as foes. But this ring will make us brothers.’”


Humanity
9 Cards

(1)•Arrows That Blot Out the Sun [Human] ‡
Condition • Support Area
Tale.
At the start of the sniping phase, if the minion sniping total is two or more, you may make each Spartan strength +1 or damage +1 until the regroup phase.
“‘So much the better...we shall fight in the shade!’”

(3)•The Battle of Thermopylae [Human] ‡
Condition • Support Area
Tale.
The twilight cost of each other [Human] tale is -1.
Each companion bearing a [Human] Man follower is strength +1.
“The soldiers fought: spears and shields splintered, swords flashed and spilled blood.”

(3)•The Best Soldiers Who Had Ever Lived [Human] ‡
Condition • Support Area
Tale.
Each time you are about to play a [Human] sniping or skirmish event, you may exert your Spartan to make the twilight cost of that event -1.
Maneuver: Discard this condition to play a [Human] Man follower or a Spartan from your draw deck.
“They had been trained to fight since they were children. No one could beat them.”

(3)•Defense of the Pass [Human] ‡
Condition • Support Area
Tale.
The twilight cost of each [Human] Man follower is -1 for each other [Human] tale you can spot.
Company: Discard this condition to play a [Human] tale from your draw deck.
“Thousands of soldiers marched toward the three hundred who guarded the pass.”

(2)•Demophilus [Human] ‡
Follower • Man
Aid – Spot two [Human] followers or more minions than companions.
Bearer is strength +1 for each [Human] Man follower you can spot.
The Thespians were simple citizen-soldiers, but under their general Demophilus, they elected to fight-and die-with their Spartan comrades. Though their bravery is often overlooked by history, it was most certainly not overlooked by the Spartans, who are said to have exchanged cloaks with the Thespians and promised to be allies for eternity.

(3)•Dienkes [Human] ‡
Follower • Man
Strength +2
Aid – Spot three [Human] tales or more minions than companions.
When you transfer Dienkes to a companion, you may exert a minion for each [Human] tale you can spot (limit 2).
“Although extraordinary valor was displayed by the entire corps of Spartans and Thespaians, yet bravest of all was declared the Spartan Dienekes.”

(3)•The Hot Gates [Human] ‡
Condition • Support Area
Tale.
While at a mountain or beach, each wounded Spartan is strength +1 (+2 if that site is also a battleground).
“...a narrow strip of land between steep mountains and the sea.”

(3)•Leonidas, Spartan King [Human] ‡
Follower • Man
Strength +2
Aid – Spot more minions then companions.
If bearer was just killed in a skirmish, discard Leonidas to discard each minion in this skirmish.
“‘Lay down your weapons, and you will be allowed to live.’ ‘Come and get them!’”

(0)•Shields of the Spartans [Human] ‡
Condition • Support Area
Tale. To play, spot two [Human] tales.
Each Spartan bearing armor is vitality +1.
If the shadow player just discarded your armor, they may exert your companion.
“‘Return with the shield or on it.’”


Sentinel
1 Card

<3> Fortress World Monitor [Sentinel]
Minion • Monitor
Strength: 3
Vitality: 3
Site: 6
Star: Gold
Flying. Lurker.
If you cannot spot a Monitor or can spot 4 [Sentinel] characters, the twilight cost of this minion is -1.
When you play this minion, the Free Peoples player must choose to either make its cost -2 or discard a card from their hand or the top card of their draw deck.


UNSC
9 Cards

(2)•Admiral Cole, Brilliant Tactician [UNSC]
Companion • Man
Strength: 5
Vitality: 3
Signet: Keyes
Star: Gold
Admiral.
Each time a [Covenant] or [UNSC] Ship is played, you may draw a card.
“‘Vice Admiral Preston Cole is mobilizing the largest fleet action in human history to retake the Harvest System and confront this new threat.’”

(3)•Chief Mendez, Drill Instructor [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Master Chief
Star: Gold
Marine. When you play Chief Mendez, you may play a Spartan from your draw deck.
Each Spartan is strength +1.
“‘Shoot first, ask questions later.’”

(3)•Fhajad, SPARTAN-034 [UNSC]
Companion • Man
Strength: 8
Vitality: 3
Signet: Master Chief
Spartan II.
Each time a Shadow player assigns a minion to Fhajad, you may remove (1).
Each time the company moves during the regroup phase, you may draw a card.
One of the smartest and stealthiest Spartans, Fhajad was a frequent point man for Spartan training exercises.
“‘We’re going to get to the extraction point at the same time. So who’s getting left behind? We should decide now.’”

(2)•Jacob Keyes, UNSC Admiral [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Keyes
Star: Gold
Commander. To play, add a threat.
Any Capital Ship Jacob Keyes staffs is armor +2.
While staffing a [UNSC] ship, Jacob Keyes gains [Silver Star].
After his heroic leadership on Halo and subsequent escape with the Master Chief, Captain Keyes became one of the more decorated admirals in the UNSC.

(2)•Jersey, The Hero Type [UNSC]
Companion • Man
Strength: 5
Vitality: 3
Marine.
When you play Jersey, you may remove (1) for each marine and civilian you can spot in the dead pile.
“‘Durga, if I don't report, some other kid is going to die in my place.’”

(3)•Nicole, SPARTAN-458 [UNSC] ‡
Companion • Man
Strength: 7
Vitality: 3
Signet: Master Chief
Spartan II.
While bearing a hand weapon, Nicole is strength +1.
At the start of each skirmish involving Nicole, you may exert her to take a [UNSC] event into hand from your draw deck.
“‘And that is how you hit like a girl.’”
R

(3)•Sgt. Johnson, Daring and Devoted Soldier [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Sarge
Star: Gold
Hero. Marine. May bear [Covenant] ranged weapons.
While skirmishing a [Covenant] or [Heretic] minion, Johnson is damage +1.
While skirmishing a [Flood] minion, Johnson may not be overwhelmed unless his strength is tripled.
“‘Remember me? I blew up your little hula hoop thang!’”

(3) Spartan Super-Soldier [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Master Chief
Star: Silver
Spartan II.
At the start of each skirmish phase, you may exert this companion to make a Spartan II strength +1.

(3)•Yasmine, Good Little Girl [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Spartan II.
Each time a Spartan is killed (including Yasmine), you may remove (X), where X is that Spartan’s twilight cost.
“‘They trained me...8 years. To be a Spartan. They taught me to kill. With guns, and knives, and ships, and bombs, disease and diplomacy and my own bare hands.’”


Sites
1 Card